Designing + Prototyping

At Apple's Worldwide Developers Conference, my has team shared what we have learned about how to design and build prototypes for better software interfaces. If you are interested in what I do, I hope you will take the time to watch some of the sessions linked below.

In 2022, we answered some frequent questions as part of a Digital Lounge in text format.

2018 The Life of a Button
I explore detailed interaction design of a seemingly-straightforward interface object, then Hugo does the same for its sound (35 min)
2018 Prototyping for AR
My teammate reveals some methods we used for prototyping augmented reality (10 min)
2018 Apple Pencil Design Essentials
My team member shares a handful of best practices we use when designing for Apple Pencil (10 min)
2017 60 Second Prototyping
My team member creates prototypes while competing with time itself (10 min)
2015 Designing with Animation
My teammates and I discuss when and why animation should be used (40 min)
2015 Designing for Future Hardware
My manager and my teammates design for fake hardware (40 min)
2014 Prototyping
My manager, my teammates, and I share our process (60 min)

Say hi

Please say hello if you see me at a future WWDC! I usually help developers at the User Interface Lab, even if I am not involved in sessions.

You can also reach me on Mastodon or via email: first name at family name org.